The Treasure Hunt. The Torn Manuscript. The Lion Hunt. Wool Collecting. Kim's Game. Debates and Trials. Scouts Chess. Thimble Finding. Scout's Nose. Spotting the Spot.
How Long? Old Spotty-Face. Quick Sight. Nobody's Airship. Blow Ball. A Memory Game. Who Said That? Round the Ring. Badger Pulling. Catch the Thief. Bang the Bear. Shoot Out. The Bull Fight. Basket Ball. Knight Errantry. Find the North. Cock Fighting. Camp Billiards. Stool Kicking. Take the Hat For Two Patrols. Pass it On. Toilet Tag.
Baiting the Badger. Ring Catching. Kick it and Run. Tub Tilting. Balancing the Board. An Obstacle Race. Finding the Numbers. Snatch the Handkerchief.
Hit the Bucket. De Wet. The Biter Bit. Brownsea staffers devote mornings to teaching Scoutcraft skills, while the aquatics staff teaches swimming. After lunch, Brownsea and nature staffers team up to teach the Nature merit badge. Then, the participants take part in a round robin of activities that includes CPR, archery, rifle shooting, and open boating.
Brownsea does that part of its job so well that first-year campers comprise only about 20 percent of the camp population each week. Rather than give up on summer camp after their first year, Scouts get motivated to return again and again. Although Brownsea Scouts represent just a small part of the camp population, they are by far the most important part. The program also relies on word-of-mouth promotion from Scouts who have been through the program.
Like Will Davis, a Troop 66 member who completed Brownsea in Learn More Online Find a detailed guide to running a first-year-camper program at scouting.
Written by Andrew J. Miller from the Atlanta Area Council, the guide covers everything from daily schedules to patrol organization to staff training. As soon as boys join your troop, help them complete the Boy Scout joining requirements.
During the spring, help boys complete any Tenderfoot and Second Class requirements not covered at summer camp, especially the day fitness requirement for Tenderfoot. After summer camp , record all advancement in handbooks and troop records; schedule Tenderfoot and possibly Second Class Scoutmaster conferences and boards of review. Toggle navigation. Brownsea Island Games. The first to arrive scores 5 points for the team.
Immediately a new streamer is attached and another team representative put in. Should a player tear the streamer or snip it off by mistake, he is eliminated and the team loses 5 points.
Snatch the Ker chief Baltimore Area Council. Line them up on opposite sides of the room, and have them count off from right to left. Place a neckerchief in the center of the room. Call out a number, and the Cub Scout with that number on each team runs to the neckerchief and tries to grab it and tries to run back to his line without being tagged by his opponent.
Score one point for his side if he makes it, one point for the other side if he is tagged before getting back to his side safely. Shere Khan Baltimore Area Council. Play outside or in a large room.
Have goal lines on opposite ends of playing area. He and all other players stand at one goal line. If Shere Khan tags one, he becomes a second tiger and joins in the next chase.
Continue until all are caught. Crocodile Baltimore Area Council. The Crocodile calls for one particular player to try to cross the river. That player then calls for another on the opposite side to try to change places with him. While the two run, the Crocodile tries to tag one. If he succeeds, the tagged player becomes the new Crocodile: the game continues. Uniform Game Baltimore Area Council. When preparing for a uniform inspection, have the Denner slip in with his uniform arranged in the following manner or make up your own goofs and let the Cub Scouts tell what is wrong.
Put these paper bags in a row a couple of feet apart, and let each scout walk. At the end of the row, he has one minute. Directions: Give each boy a straw and one of the paper squares with the Scout logo — he has to hold the paper on the straw by sucking it on, then without touching the straw or paper, race from start to finish line. If the paper drops, put the paper square back and continue. A fast and fun game! This was a great favorite of boys when Baden-Powell started Scouting — all you need is your hands, a light source even a campfire will do , a blank wall even a boulder or tent will do and imagination.
Use your hands to form a shadow that looks like a wolf, an Indian, etc. This is another Baden-Powell game, in his words — bit it will seem familiar to you- Alice The patrol den goes out of the room, leaving one behind who takes a thimble, ring, coin, bit of paper, or any small article, and places it where it is perfectly visible, but in a spot where it is not likely to be noticed.
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